Vincent Athena wrote:DrunkenNinja wrote:Whitehound wrote:You need to include the cost of a ship loss when in low-/null-sec, which can occur far more often. You also cannot just do complexes or go ratting whenever you want when in low-/null-sec, but have to make yourself available for corp and alliance duties, which cuts into your available time.
Of course, if you are currently living in a blue zone ... *cough* ... then it might appear like a peaceful haven and you'd be probably right.
But the constant safety is no fun at all. Doing hisec missions, nothing interesting ever happens. AND the isk/hour is lower.
I guess what im trying to ask is: "In a game like EVE Online, why do people so covet a ridiculous level of safety?"
What you call "fun" others call stress. Stress that results in a rather horrid feeling that can persist for days and is to be avoided whenever possible.
So why play eve at all? Because its the best sci fi simulation game on the market. You know of a comparable one? Star Trek on line is not a sandbox, SWOL is not.., What is?
Why are some people like this? Because different people have brains built differently.
http://www.bbc.co.uk/news/science-environment-21487016"Some of the connections between different parts of the brain might be different for people with different characters and abilities, so for example there's one connection we already know about in people who like taking risks and (a different one) for people who like playing it safe. "
The cut-down of that is that some people just shouldn't be playing certain types of games, like sandboxes. Alos a perfect example of why one game can't be for "everyone". "Everyone" doesn't have the same brain chemistry. EVE is a game for the people who find "cold/dark things" to be "fun".
A sandbox situation is unpredictable and that means stress, High Sec (particularly missions) ARE themepark style content, BUT at it's heart eve is still a non-consensual pvp sandbox.
This is probably why you see people (who you can tell JUST got suicide ganked) come to the forums complaining about how unfair that kind of thing is. They got hit with an unexpected and stressful situation (which hurts) and they then advocate removal of those kinds of things...because it hurts.
But again, they are looking at it the wrong way around, it's not that the game needs to change to prevent situations that hurt them (why punish the majority of us that LIKE the unpredictability and conflict?), it's that they need to find another game that has NO non-consensual pvp and thus no surprise stress situations...like Star Trek Online.
Edit: TL;DR A person who finds core features of EVE "stressful" instead of "Fun" but still chooses to keep playing makes as much sense as a guy with epilepsy choosing to play a game called "Flashy-Flashy Lighbulbs".